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How to design for Apple Vision OS 2024: six-figure job alert!

Apple Vision Pro is here and you know what does that mean it means that very soon as the ux designer you can get paid very well only if you understand how Vision Pro works. I will teach you all the important foundation about spatial design Vision OS and designing apps for the Apple Vision Pro

Apple Vision Pro is here and you know what does that mean it means that very soon as the ux designer you can get paid very well only if you understand how Vision Pro works. I will teach you all the important foundation about spatial design Vision OS and designing apps for the Apple Vision Pro

In a very practical way so you can make the most of it there’s a lot to cover so without wasting any further time let’s get started alright so this is the first video from our free playlist on designing apps for the Apple Vision Pro

How to design for Vision OS?

The entire article is split into three modules

in module number one

we’ll first understand what exactly is AR and VR Technologies because there’s a subtle confusion that a lot of designers have and will understand the differences and the basic foundations

in module 2

We will teach you about Vision OS which is basically the operating system on which the Apple Vision Pro would work. iOS is for iPhone for Mac we have Mac OS similarly for Vision Pro we have Vision OS.

You need to understand the basic principles of vision OS in order to create apps for Vision Pro.

There are three foundational concepts of Windows volumes and spaces and then in the very last module we’ll simply touch upon the concept of inputs in Vision Pro as to how do you even interact now this entire playlist is going to be detailed.

what exactly is AR and VR technology

AR stands for – Augmented Reality while VR stands for Virtual Reality

now obviously the question comes in what is the difference between augmented and virtual and this screenshot right here that you see this is actually from The Vision Pro now in both of them you wear a headset right but where is the difference so this screenshot right here is from a game called Iron Man VR and this one is for the Oculus now when you put up an Oculus which is from meta.

Everything about your real world disappears, the Oculus has a screen that covers everything in front of your eyes and replaces it with a virtual world this is virtual reality, whereas in augmented reality you see things on top of the real world.

It is augmenting which is a complicated word for adding to your normal reality so when you see something like Microsoft holo lense you would obviously see things on top of the real world.

Just to give you a quick run through these are some popular virtual reality headsets so if you want to do some in-depth research or the Oculus Rift has been very very popular and Playstation VR has been very very popular.

When you see the demo videos you’d realize that this is covering everything on the other hand when we look at something like Microsoft hololense this is an AR tool so can you see how these people are actually seeing this digital thing on top of their normal world, this is the difference between augmented reality and virtual reality,

When we talk about AR headsets it’s not like Vision Pro is doing things for the first time. You had Google Glass you had Hollow lens you had Lenovo think reality so a lot of these things have already existed and the only reason why I’m mentioning you this right now is that even though this playlist is about Vision OS you can obviously see that we are slowly shifting from mobiles to augmented reality and virtual reality. It’s not that you just need to stay restricted to Apple you can always check out the guidelines that these people have on their websites as well because Microsoft has their own mixed reality documentation ocular list has its own documentation (click here to check) but I personally feel that the Vision Pro has created a very very interesting set of guidelines; That is why I thought that we should cover now the question is

what is the Vision Pro?

Is it a VR headset or is it an AR headset and it is a mix of both because you can see things in augmented reality and they also have specific modes where everything is hidden so it actually turns into a VR headset but I would technically call it as an AR headset why because when we talk about virtual reality you can never see any part of the world right but when we talk about AR headsets AR headsets can cover everything from your eyes or they can cover some of it from your eyes so AR becomes like a big umbrella under which you can actually keep the experience of a VR headset.

Space Management in vision OS

If you see there are two types of space one is Digital space and the other is Actual space

Real space involving actual surroundings of user and digital space is what is happening inside of the device (apps and windows)

To make sure the user do not feel the sence of disconnection from the actual enviroment the vison os prvide the tranceperancy mode which shows you your actal surrounding as well as the apps open on your device.

While the immersive mode compleatly repalces your surrounding with a virtual surrounding.

Depth Management in vision OS –

If you are watching content on vision os it will obviously placed away from the user while the controls for the content will ne near to the user so that the user can easily control the media, the same way when a pop-up appear on the screen the activ window will be moved behind to show the popup

Depth management in vision os

Key elements of spacial design –

Space – vision pro offers limitless amout of space to use in full immersive mode, people can view apps windows and all sorts of stuff in the space

design apps for vision os

Volumes – Volumes can display 2d or 2d content on the screen so if you want to see the ferniture that you are thinking of buying will look in your room you can use 3d to preview it realtime.

Ornaments – Ornament contains the settings and controls related to the window for example to the controls.

Toolbars, Sheet, Spaces, Side bar.

Tips to Design spacial design app

Use semi tranceperent windows – Give your windows glassmorphism effect so that the visual language stay consistent.

Make sure you use the commonly used elements that are familiar to common user coming from mobile or pc interface ie. Sidesbars, tab bar etc.

3D space – Vision pro is a VR set so it offers you a 3d space so make sure you make the most of the space provided.

Confirtable viewing experiance – Wearing a havy headset for prolonge time may result into neck strain so make sure you do not force user to move the neck frequently and keep the content in the filed of view in order to ovoid excessive neck movement.

Contrast – Vision OS uses glass texture as a window material and while designing you need to make sure that your content does not blend in with the baackground in order to make the information legible.

By Hrushikesh Paygavhan

UX designer at Customer Capital. With 7+ years of Design experience, I belive in passing the knowledge to everyone. I help UX designers upskill themselves, and stay updated in the design field.

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